Cloth Simulation
Created using a spring-damper system with 2000 points. Normals are adjusted per-frame using the same technique used in bump mapping. Wind is applied to the cloth using the Phong lighting technique.

Technology: Direct3D 9, C++ (GIMP to make textures)
| Attachment | Size |
|---|---|
| ClothSim.zip | 1.75 MB |
